Server Rules

Server Rules (excerpt from Recrafted Wiki)

S1. The use of modded clients or “hacks” is forbidden.

S1a. Optifine / Rei’s Minimap are exceptions.

S2. DoSing / DDoSing is not tolerated.

S3. Griefing is not permitted within nation claims.

S4. TnT may not be used or placed except: During wars as specified by the war rules, or for building purposes.

S5. Unlocked chests in the wilderness can be looted.

S6. Staff members will not compensate you if you get griefed or lost items due to a bug. Exceptions can be made by the ranks of Administrator and above.

S7. Do not teleport into an enemy nation's land.

S8. Do not set home in another nation's territory without their leader's permission.

S9. Do not use spawn as a place of exchange for items / objects / blocks / anything.

S10. Plugin-to-Player trade is excluded (Spawn Shop).

S11. Airships / Ships cannot be destroyed or stolen if they do not belong to you, or without permission from the owner of the vessel.

S12. This includes being in wilderness and being inside nation territory.

S13. The exception to this rule is during battles and raids.

S14. Advert is considered IC and can ONLY be used for advertising purposes.

S15. After a new player joins, wait at least 10 minutes after they join before advertising your nation or inviting them, to let them read the rules, etc.

S16. If a new player asks to join themselves, then you may invite them.

S17. You may only have a maximum of 4 Faction Mobs following you at any time.

S18. Do not build “nerd poles” or 1-block tall pillars, except when building.

S19. A player is considered inactive if they do not come online for 2 weeks, or if they are deemed by staff to be only logging on occasionally without actually playing to avoid being labeled “inactive.”

S20. When you leave a nation by choice, all items left in the nation by you are lost.

S21. Don't build mob grinders.

S22. If a nation leader is inactive or decides he/she have no use for the nation, it will be passed down to the next most active member. This excludes 1-man nations.

S22a. If no suitable heir is found, it may become available for re-application.

S23. Nations may have no more than 25 members in their faction.

S24. You may not create land-scars or greatly change the landscape (e.g. deleting or creating islands).